AoeStats
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Black Forest

511644848Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 62m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1122
+14
🇦🇷 Saracens · Argentina
1082
+16
vs
🇦🇷 Chinese · Argentina
1113
-16
🇦🇷 Ethiopians · Argentina
1047
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,678 10:16 16:04 34:52 ⚔ Scouts FC
41 2,554 11:06 19:20 37:00 ⛏ Fast Castle
36 2,254 12:01 25:16 39:10 ⚔ Archer Rush
29 1,798 13:07 25:47 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,085 19,265 17,060 5,500 82,910 85,801
31,205 12,736 18,120 4,145 66,206 72,270
11,385 15,285 12,855 1,800 41,325 53,103
7,695 11,535 2,715 2,385 24,330 24,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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