AoeStats
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Baltic

511640344Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 35m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1033
+14
🇨🇳 Huns · China
1009
+15
vs
🇵🇾 Mongols · Paraguay
989
-15
🇲🇽 Koreans · Mexico
980
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,209 11:52 19:55 — ⛏ Fast Castle
27 949 9:14 20:52 — ⚔ Archer Rush
23 795 9:36 18:50 — ⛏ Fish Boom FC
20 687 10:26 24:34 — ⚔ Fish Boom into Fire Galleys into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,550 7,920 5,710 0 24,180 29,495
11,270 6,085 3,645 1,500 22,500 24,112
4,550 12,407 3,075 860 20,892 22,835
4,390 3,390 680 865 9,325 10,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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