AoeStats
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Nomad

512878286Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 39m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vikings · Netherlands
899
+16
🇦🇹 Turks · Austria
889
+16
vs
🇪🇸 Malay · Spain
938
-17
🇵🇹 Mapuche · Portugal
863
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,691 13:31 18:08 36:33 ⛏ Fish Boom FC
28 1,106 13:53 21:34 — ⛏ Fish Boom FC
11 429 15:42 22:05 28:05 ⛏ Fast Castle
8 306 19:19 24:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,320 9,315 1,615 1,280 21,530 26,204
7,400 9,150 2,700 850 20,100 25,810
7,110 4,400 3,195 1,515 16,220 18,642
6,185 4,650 2,005 1,500 14,340 15,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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