AoeStats
← SneakyTea

African Clearing

513256663Analyzed
2v2 RM · 2d ago on Oct 12, 2026· 65m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1007
+12
🇩🇪 Bulgarians · Germany
966
+14
vs
🇩🇪 Wu · Germany
1046
-18
🇩🇪 Teutons · Germany
787
-8
Player eAPM Actions Feudal Castle Imperial Opening
25 1,621 16:42 21:49 49:59 ⛏ Fast Castle
18 1,159 15:03 20:30 49:15 ⛏ Fast Castle
17 1,145 13:35 18:53 39:34 ⛏ Fast Castle
16 1,053 15:10 22:03 45:44

Resources

Player Food Wood Gold Stone Spent Collected
17,705 19,520 8,690 1,925 47,840 55,968
19,255 13,300 12,520 2,175 47,250 69,146
18,540 15,085 9,480 3,135 46,240 48,806
16,855 14,739 6,755 2,765 41,114 44,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.