AoeStats
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Arena

513238842Analyzed
2v2 RM · 5d ago on Oct 12, 2026· 39m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
977
+15
🇩🇪 Ethiopians · Germany
932
+17
vs
🇮🇹 Byzantines · Italy
980
-17
🇧🇷 Sicilians · Brazil
928
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,058 12:00 17:18 31:09 ⛏ Fast Castle
21 826 11:16 18:29 29:56 ⛏ Fast Castle
21 821 10:30 18:06 36:32 ⛏ Fast Castle
17 671 9:45 16:19 28:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,060 8,000 11,910 2,150 41,120 48,911
13,680 14,970 5,150 1,850 35,650 42,163
11,770 11,725 7,795 1,730 33,020 35,284
10,125 12,195 7,005 850 30,175 39,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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