AoeStats
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Arena

513169737Analyzed
3v3 RM · 5d ago on Oct 12, 2026· 44m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
1016
+14
🇮🇳 Danes · India
970
+16
🇮🇳 Mongols · India
859
+20
vs
🇷🇺 Franks · Russia
971
-17
🇩🇪 Poles · Germany
962
-17
🇨🇳 Britons · China
948
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,237 12:56 19:36 34:34 ⚔ FC into Scouts
24 1,039 11:28 17:35 40:14 ⛏ Fast Castle
24 1,071 10:49 16:09 32:01 ⛏ Fast Castle
24 1,043 10:03 14:35 28:05 ⛏ Fast Castle
23 1,021 11:58 16:13 35:47 ⛏ Fast Castle
22 967 10:35 15:12 32:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,815 15,570 7,475 2,390 47,250 52,132
16,865 15,950 6,670 3,800 43,285 48,719
19,400 12,365 7,205 1,720 40,690 44,618
18,880 11,980 7,050 1,635 39,545 51,896
13,050 10,820 8,530 2,800 35,200 52,026
16,140 8,005 7,420 1,805 33,370 34,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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