AoeStats
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Arena

513163803Analyzed
3v3 RM · 5d ago on Oct 12, 2026· 49m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Slavs · Taiwan
1132
+8
🇪🇨 Spanish · Ecuador
1099
+9
🇧🇷 Varangians · Brazil
849
+17
vs
🇨🇴 Byzantines · Colombia
963
-13
🇩🇪 Poles · Germany
962
-13
🇨🇭 Inca · Switzerland
825
-8
Player eAPM Actions Feudal Castle Imperial Opening
42 2,080 12:05 16:01 30:25 ⛏ Fast Castle
36 1,783 11:35 21:45 37:10 ⚔ Archer Rush
27 1,327 11:10 19:29 38:41 ⛏ Fast Castle
24 1,194 11:29 16:12 33:41 ⛏ Fast Castle
24 1,196 11:24 16:45 34:18 ⛏ Fast Castle
20 1,017 12:49 18:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,255 23,850 11,210 1,780 69,095 81,604
27,255 16,060 13,870 4,360 61,545 64,885
20,730 22,695 6,840 1,500 51,765 64,738
19,580 13,413 9,300 2,450 44,743 55,418
20,750 9,155 8,380 2,250 40,535 45,862
7,130 8,060 1,265 2,925 19,380 21,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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