AoeStats
← Knark-Marie

Oasis

514599994Analyzed
4v4 RM · 18d ago on Oct 18, 2026· 24m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Sicilians · Canada
1325
+15
🇨🇦 Huns · Canada
1324
+15
🇸🇪 Vikings · Sweden
1314
+15
🇸🇪 Teutons · Sweden
1313
+15
vs
🇧🇪 Celts · Belgium
1317
-16
🇪🇸 Persians · Spain
1305
-15
🇹🇼 Slavs · Taiwan
1295
-15
🇧🇷 Britons · Brazil
1284
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 1,499 9:58 22:42 — ⚔ Archer Rush
59 1,462 10:17 22:10 — ⚔ Scout Rush
58 1,430 9:29 — — ⚔ Scout Rush
54 1,329 9:31 — — ⚔ Scout Rush
49 1,216 9:50 — — ⚔ Scout Rush
48 1,199 9:15 — — ⚔ Archers into Skirms
42 1,039 8:45 — — ⚔ Archer Rush
36 886 9:27 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,875 4,570 150 0 12,595 13,715
7,725 3,904 250 0 11,879 12,404
3,950 4,472 3,315 0 11,737 14,044
6,595 3,745 1,100 100 11,540 12,451
4,605 4,144 1,805 0 10,554 11,491
5,645 2,801 350 0 8,796 9,839
3,700 3,458 910 125 8,193 8,747
3,440 2,440 425 245 6,550 7,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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