AoeStats
← Knark-Marie

African Clearing

513423018Analyzed
4v4 RM · 5d ago on Oct 13, 2026· 47m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Turks · Sweden
1285
+12
🇸🇪 Koreans · Sweden
1283
+12
🇩🇪 Cumans · Germany
1245
+13
🇫🇷 Berbers · France
1224
+15
vs
🇨🇳 Persians · China
1214
-14
🇨🇳 Spanish · China
1210
-14
🇲🇽 Malians · Mexico
1193
-13
🇨🇳 Huns · China
1149
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,936 12:15 23:03 — ⚔ Towers FC
41 1,960 13:19 18:38 — ⛏ Fast Castle
39 1,842 13:11 23:52 39:59 ⚔ Scout Rush
34 1,619 15:03 19:06 42:47 ⚔ FC into Archers
29 1,378 13:42 19:01 40:29 ⛏ Fast Castle
28 1,356 13:04 16:56 35:58 ⛏ Fast Castle
24 1,152 12:22 16:55 36:00 ⛏ Fast Castle
19 896 15:00 19:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,565 13,555 15,815 2,850 56,785 59,359
23,555 10,057 11,495 3,160 48,267 49,205
14,695 18,071 6,915 3,875 43,556 45,740
21,845 7,581 8,865 1,500 39,791 43,620
14,435 8,740 3,370 2,760 29,305 28,950
10,375 8,324 3,910 1,000 23,609 24,423
9,395 6,255 2,400 1,600 19,650 22,746
5,300 2,961 1,900 2,500 12,661 11,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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