AoeStats
← Knark-Marie

Coastal Forest

512955063Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 15m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Burgundians · Hong Kong SAR China
1427
+11
🇯🇵 Varangians · Japan
1355
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🇩🇪 Dravidians · Germany
1352
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vs
🇨🇴 Tatars · Colombia
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🇸🇪 Italians · Sweden
1314
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🇸🇪 Teutons · Sweden
1312
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🇩🇪 Varangians · Germany
1276
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Player eAPM Actions Feudal Castle Imperial Opening
57 876 11:33 — — ⛏ Fish Boom FC
57 873 11:48 — — ⛏ Fast Castle
54 831 9:44 — — ⚔ Archer Rush
53 814 9:55 — — ⛏ Fish Boom FC
48 736 9:03 — — ⚔ Scout Rush
46 704 9:54 — — ⚔ Scouts into Fish Boom
26 404 9:26 — — ⚔ Scout Rush
18 278 14:26 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,785 2,825 50 0 6,660 6,930
2,950 2,398 285 0 5,633 6,211
2,455 1,812 680 0 4,947 5,132
3,195 1,569 50 0 4,814 5,266
2,850 1,550 320 0 4,720 5,605
2,750 1,354 250 0 4,354 4,903
2,505 1,355 50 0 3,910 4,275
1,850 2,000 50 0 3,900 4,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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