AoeStats
← Knark-Marie

African Clearing

512891954Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 52m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1387
+14
🇹🇼 Ethiopians · Taiwan
1345
+16
🇸🇪 Turks · Sweden
1310
+17
🇸🇪 Slavs · Sweden
1308
+17
vs
🇨🇳 Vietnamese · China
1385
-18
🇨🇳 Spanish · China
1333
-16
1323
-15
🇸🇬 Franks · Singapore
1312
-15
Player eAPM Actions Feudal Castle Imperial Opening
69 3,647 12:43 18:27 43:04 ⚔ Archers FC
60 3,146 11:45 20:09 42:29
52 2,763 15:32 19:17 43:57 ⛏ Fast Castle
50 2,648 14:28 29:05 46:01 ⚔ Scout Rush
45 2,399 15:24 26:33 — ⚔ M@A Rush
41 2,177 14:19 18:19 35:56 ⛏ Fast Castle
39 2,077 13:13 17:24 42:30 ⛏ Fast Castle
26 1,381 12:33 24:49 41:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,855 15,865 15,845 2,900 62,465 63,410
23,200 18,445 13,735 4,075 59,455 62,802
21,055 20,434 11,905 3,000 56,394 62,673
21,450 21,569 7,030 2,025 52,074 57,530
23,535 12,230 14,595 1,540 51,900 62,625
22,545 15,398 8,365 1,150 47,458 52,323
12,350 14,693 7,815 1,885 36,743 36,671
8,445 6,706 2,230 620 18,001 17,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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