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Arena

510071440Analyzed
4v4 RM · 17d ago on Sep 29, 2026· 41m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
1084
+16
🇨🇳 Franks · China
1057
+17
🇨🇳 Spanish · China
1016
+19
🇨🇳 Persians · China
1011
+19
vs
🇪🇸 Spanish · Spain
1119
-18
🇵🇪 Romans · Peru
1103
-19
🇪🇸 Saracens · Spain
1083
-18
🇪🇸 Bohemians · Spain
1027
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,907 11:05 15:18 33:40 ⛏ Fast Castle
37 1,535 10:50 15:41 28:08 ⛏ Fast Castle
34 1,442 10:50 16:39 31:10 ⛏ Fast Castle
33 1,401 11:17 17:01 35:46 ⛏ Fast Castle
29 1,207 11:12 16:05 32:13 ⛏ Fast Castle
28 1,178 11:28 15:20 27:17 ⛏ Fast Castle
26 1,086 11:38 15:55 33:45 ⛏ Fast Castle
19 778 11:02 16:41 40:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,060 12,210 11,340 3,000 61,610 78,961
16,860 18,200 8,165 1,700 44,925 59,580
19,355 10,900 11,395 1,000 42,650 50,711
15,625 12,595 9,660 2,775 40,655 48,933
15,050 8,990 9,390 1,405 34,835 37,188
11,620 11,390 2,640 930 26,580 32,985
12,525 4,630 5,295 2,700 25,150 27,927
11,610 6,365 3,725 2,350 24,050 30,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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