AoeStats
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Pilgrims

515491011Analyzed
2v2 RM · 14d ago on Oct 22, 2026· 49m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
753
+11
🇬🇧 Vikings · United Kingdom
696
+14
vs
🇪🇸 Khmer · Spain
706
-15
🇪🇸 Khmer · Spain
590
-10
Player eAPM Actions Feudal Castle Imperial Opening
20 1,020 9:28 25:38 40:50 ⚔ Fish Boom into Drush into Scouts
16 791 13:10 21:38 36:57 ⚔ Drush FC
14 699 15:18 20:13 30:24 ⛏ Fish Boom FC into Fire Galleys
14 710 17:24 22:40 41:54 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
13,045 11,659 5,525 3,050 33,279 41,702
8,860 11,780 9,290 2,250 32,180 33,225
6,995 13,860 5,620 1,500 27,975 30,084
11,075 7,940 3,385 1,700 24,100 29,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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