AoeStats
← beshySwazza

Oasis

513792252Analyzed
2v2 RM · 3d ago on Oct 15, 2026· 48m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1072
+16
🇦🇺 Khmer · Australia
1015
+18
vs
🇨🇳 Jurchens · China
1068
-17
🇨🇳 Ethiopians · China
1057
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,959 11:34 21:32 33:47 ⚔ Archer Rush
31 1,494 9:23 20:58 36:57 ⚔ Archer Rush
28 1,384 10:00 18:54 35:37 ⚔ Scout Rush
23 1,143 11:31 17:18 41:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,880 15,813 13,735 850 49,278 53,992
20,855 12,831 11,525 900 46,111 50,562
16,855 12,526 5,240 2,535 37,156 40,948
12,725 12,114 9,450 2,815 37,104 44,905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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