AoeStats
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African Clearing

512634079Analyzed
3v3 RM · 9d ago on Oct 10, 2026· 58m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1069
+17
🇮🇩 Japanese · Indonesia
1052
+18
🇦🇺 Khmer · Australia
1051
+18
vs
🇬🇧 Romans · United Kingdom
1109
-18
🇦🇷 Burgundians · Argentina
1090
-18
🇩🇪 Inca · Germany
1080
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,518 15:03 20:41 — ⛏ Fast Castle
24 1,425 13:24 21:30 38:43 ⛏ Fast Castle
22 1,264 15:15 19:49 47:17 ⛏ Fast Castle
22 1,282 13:32 24:29 35:24 ⚔ Fish Boom FC into Scouts
19 1,134 14:30 33:34 58:01 ⚔ Towers into Archers
16 941 15:03 20:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,020 10,244 16,005 1,185 52,454 61,317
23,325 14,190 11,420 3,080 52,015 76,062
21,120 9,784 12,020 1,340 44,264 54,449
16,245 12,780 4,340 1,750 35,115 36,587
14,680 8,679 3,680 4,090 31,129 32,863
4,625 2,937 760 225 8,547 8,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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