AoeStats
← MarcusMaximus

Arena

511356707Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 43m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1005
+14
🇩🇪 Danes · Germany
999
+14
vs
🇺🇸 Burgundians · United States
1035
-29
🇲🇽 Britons · Mexico
885
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,351 11:30 17:49 42:00 ⛏ Fast Castle
23 992 11:52 15:52 32:19 ⛏ Fast Castle
19 804 11:24 18:08 33:51 ⛏ Fast Castle
17 743 12:36 18:18 40:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,115 11,860 5,560 980 34,515 40,267
17,270 8,145 7,005 2,050 34,470 37,816
13,560 7,515 8,685 760 30,520 35,040
11,150 12,055 2,815 2,630 28,650 32,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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