AoeStats
← Jacus

Black Forest

511786308Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 89m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1472
+15
🇹🇷 Bohemians · Türkiye
1464
+15
vs
🇵🇱 Japanese · Poland
1490
-17
🇵🇱 Saracens · Poland
1399
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 5,835 11:54 21:15 35:00 ⛏ Fish Boom FC
62 5,606 8:56 19:07 34:17 ⚔ M@A FC
59 5,270 11:13 18:12 34:15 ⚔ Archers FC
55 4,943 10:42 23:39 28:24 ⚔ Archers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
50,890 77,608 23,025 4,100 155,623 163,493
33,105 64,133 41,530 2,380 141,148 150,812
50,550 57,116 29,030 2,980 139,676 161,727
18,500 48,990 33,800 8,330 109,620 135,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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