AoeStats
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Oasis

513628121Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 32m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1104
+13
🇨🇳 Malay · China
1067
+14
🇹🇼 Japanese · Taiwan
1055
+15
🇨🇳 Mongols · China
1023
+15
vs
🇪🇸 Byzantines · Spain
1047
-15
🇨🇦 Britons · Canada
1028
-14
🇨🇳 Magyars · China
1026
-14
🇵🇱 Bohemians · Poland
1006
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 909 11:43 18:03 — ⛏ Fast Castle
27 865 10:42 22:53 — ⚔ Archer Rush
22 708 11:02 16:55 — ⛏ Fast Castle
21 692 11:09 15:10 29:15 ⛏ Fast Castle
20 628 10:51 19:01 — ⛏ Fast Castle
18 582 11:53 16:13 —
14 466 10:30 15:51 — ⛏ Fast Castle
6 193 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,270 7,640 2,725 2,800 23,435 29,780
10,410 7,396 3,545 0 21,351 23,762
8,050 9,029 1,795 1,680 20,554 22,061
8,695 6,260 2,105 2,400 19,460 23,031
8,155 5,655 1,570 3,350 18,730 20,128
4,795 5,361 1,045 1,880 13,081 12,807
7,030 4,975 340 375 12,720 12,804
850 375 50 0 1,275 2,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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