AoeStats
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African Clearing

511342001Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 19m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1770
+12
🇨🇳 Gurjaras · China
1764
+12
🇫🇷 Turks · France
1590
+19
🇫🇷 Koreans · France
1566
+21
vs
🇨🇳 Tupi · China
1736
-19
🇭🇰 Huns · Hong Kong SAR China
1667
-16
🇨🇳 Mongols · China
1665
-16
🇬🇧 Magyars · United Kingdom
1607
-13
Player eAPM Actions Feudal Castle Imperial Opening
74 1,468 12:50 17:46 — ⛏ Fast Castle
52 1,028 13:16 17:12 — ⚔ FC into Scouts
44 887 12:15 16:17 — ⛏ Fast Castle
37 731 13:53 — — ⚔ Scout Rush
34 684 12:50 — — ⚔ Scout Rush
34 669 11:48 — — ⚔ Archer Rush
32 634 12:59 17:15 — ⚔ FC into Archers
29 576 13:21 17:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,715 2,448 680 200 7,043 6,512
3,600 2,277 940 100 6,917 6,493
3,300 2,238 380 965 6,883 5,929
3,800 2,260 625 110 6,795 6,074
3,425 2,055 1,030 100 6,610 6,730
4,140 1,625 350 100 6,215 6,323
3,960 1,965 50 100 6,075 6,014
3,225 2,253 460 100 6,038 6,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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