AoeStats
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Black Forest

512489257Analyzed
4v4 RM · 8d ago on Oct 9, 2026· 45m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
982
+13
🇮🇹 Wu · Italy
962
+14
🇲🇽 Celts · Mexico
955
+15
🇺🇸 Goths · United States
942
+15
vs
🇨🇳 Britons · China
949
-15
🇹🇷 Turks · Türkiye
922
-14
🇷🇺 Berbers · Russia
919
-14
🇦🇷 Ethiopians · Argentina
906
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,096 11:15 16:36 37:41 ⛏ Fish Boom FC
38 1,739 12:16 16:49 30:35 ⛏ Fish Boom FC
29 1,305 12:25 16:48 41:06 ⛏ Fast Castle
28 1,262 11:12 18:39 35:51 ⛏ Fish Boom FC
22 975 12:31 29:07 —
19 865 13:47 19:40 37:47 ⛏ Fast Castle
17 786 11:32 19:33 34:23 ⛏ Fast Castle
14 623 12:15 21:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,245 21,870 18,610 3,200 69,925 74,541
24,800 21,390 9,840 1,500 57,530 60,545
14,495 16,075 8,845 3,755 43,170 54,015
15,605 9,536 9,455 3,075 37,671 41,386
12,320 10,220 6,030 3,550 32,120 44,534
11,520 11,747 6,170 885 30,322 33,449
7,375 13,951 8,140 100 29,566 31,524
9,060 8,962 600 470 19,092 23,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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