AoeStats
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Black Forest

512299534Analyzed
4v4 RM · 9d ago on Oct 9, 2026· 60m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
921
+9
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896
+10
🇺🇸 Britons · United States
859
+11
🇹🇷 Turks · Türkiye
642
+20
vs
🇨🇴 Bohemians · Colombia
898
-51
🇧🇷 Franks · Brazil
778
-14
🇨🇦 Saracens · Canada
667
-9
🇨🇴 Romans · Colombia
654
-9
Player eAPM Actions Feudal Castle Imperial Opening
26 1,594 11:39 17:59 34:51 ⛏ Fast Castle
20 1,176 11:02 18:18 36:07 ⛏ Fast Castle
13 806 12:09 20:09 33:34 ⛏ Fast Castle
10 579 19:18 27:08 36:39 ⛏ Fast Castle
9 542 12:39 18:37 26:44 ⛏ Fast Castle
8 490 11:13 19:57 — ⛏ Fast Castle
7 417 14:58 29:51 44:22 ⛏ Fast Castle
7 401 15:19 26:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,955 27,075 15,825 2,995 69,850 105,433
22,335 23,721 16,350 5,065 67,471 78,124
21,215 13,175 14,120 2,450 50,960 92,400
21,525 11,383 14,175 2,300 49,383 78,757
22,975 8,785 15,995 1,065 48,820 52,769
14,900 13,023 8,920 2,150 38,993 51,325
14,205 7,285 5,755 2,345 29,590 32,949
4,695 4,938 730 1,225 11,588 12,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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