AoeStats
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Arena

509676202Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 47m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
789
+14
🇦🇷 Turks · Argentina
785
+14
🇦🇷 Burgundians · Argentina
764
+15
🇨🇳 Britons · China
715
+17
🇮🇳 Japanese · India
779
-17
🇨🇱 Franks · Chile
765
-16
🇹🇷 Ethiopians · Türkiye
748
-15
🇹🇷 Goths · Türkiye
676
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,462 11:14 16:00 28:04 ⛏ Fast Castle
25 1,168 10:39 19:50 32:30 ⛏ Fast Castle
24 1,154 9:54 17:00 32:00 ⛏ Fast Castle
20 962 11:21 15:01 31:06 ⛏ Fast Castle
20 958 11:26 16:24 36:02 ⛏ Fast Castle
20 961 11:42 15:58 31:01 ⛏ Fast Castle
13 605 13:35 21:14 38:06 ⛏ Fast Castle
12 594 12:09 24:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,260 15,840 9,615 1,000 47,715 63,279
21,180 10,635 13,460 1,415 46,690 58,324
16,030 12,450 11,380 3,450 43,310 60,877
18,415 12,090 9,515 1,635 41,655 48,863
10,570 15,395 13,130 2,195 41,290 51,320
15,820 12,940 8,420 1,530 38,710 52,183
18,220 8,515 7,285 2,350 36,370 43,572
10,415 7,920 1,020 1,825 21,180 26,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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