AoeStats
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Arena

514023923Analyzed
4v4 RM · 2d ago on Oct 16, 2026· 44m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Saxons · Finland
1387
+12
🇳🇱 Cumans · Netherlands
1376
+13
🇫🇮 Huns · Finland
1337
+14
🇨🇳 Mongols · China
1218
+19
vs
🇹🇼 Ethiopians · Taiwan
1342
-16
🇨🇳 Koreans · China
1296
-14
🇹🇼 Wu · Taiwan
1279
-14
🇦🇷 Hindustanis · Argentina
1273
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,418 11:29 15:13 27:28 ⛏ Fast Castle
54 2,406 11:23 16:00 29:07 ⛏ Fast Castle
46 2,053 10:33 14:44 27:50 ⛏ Fast Castle
42 1,856 9:38 18:39 32:24 ⛏ Fast Castle
40 1,754 10:12 14:17 30:53 ⛏ Fast Castle
39 1,715 10:46 14:50 30:57 ⛏ Fast Castle
33 1,456 10:11 13:41 27:36 ⛏ Fast Castle
25 1,087 10:32 14:55 29:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,165 23,761 13,495 3,550 65,971 70,062
19,655 27,185 15,990 2,325 65,155 78,986
15,280 29,390 12,100 4,850 61,620 71,907
14,045 21,080 15,345 1,600 52,070 66,891
19,150 12,705 11,675 2,350 45,880 57,738
18,535 16,900 7,055 2,555 45,045 54,510
18,710 12,800 6,975 1,050 39,535 41,942
11,430 10,260 6,610 1,900 30,200 34,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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