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African Clearing

512921995Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 78m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Koreans · Colombia
1329
+16
🇬🇧 Huns · United Kingdom
1310
+16
🇵🇪 Persians · Peru
1306
+17
🇬🇧 Magyars · United Kingdom
1257
+19
vs
🇨🇳 Mapuche · China
1346
-18
🇹🇼 Berbers · Taiwan
1338
-18
🇨🇳 Magyars · China
1292
-16
🇹🇼 Varangians · Taiwan
1292
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 3,909 13:16 20:09 56:22 ⛏ Fast Castle
42 3,342 12:20 21:19 44:53 ⚔ Scout Rush
40 3,140 11:56 17:59 69:59 ⛏ Fast Castle
34 2,689 14:14 18:16 46:26 ⚔ FC into Archers
32 2,545 11:44 25:30 53:07 ⚔ Scout Rush
30 2,346 14:06 18:27 35:23 ⛏ Fast Castle
24 1,931 14:14 21:39 59:58 ⚔ Scout Rush
22 1,731 13:57 18:09 72:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,140 41,354 26,090 7,125 117,709 133,310
39,125 31,189 41,810 2,250 114,374 132,158
51,490 23,359 18,930 3,300 97,079 105,160
25,415 26,413 18,300 2,050 72,178 74,486
21,545 34,441 13,490 1,350 70,826 77,772
27,085 24,985 10,950 3,775 66,795 72,162
18,055 24,175 21,200 2,850 66,280 74,628
19,770 17,237 5,570 3,250 45,827 45,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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