AoeStats
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Arena

514603268Analyzed
4v4 RM · 19d ago on Oct 18, 2026· 47m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Poles · Spain
1013
+13
🇧🇪 Ethiopians · Belgium
1006
+14
🇺🇸 Lithuanians · United States
989
+14
🇦🇷 Bengalis · Argentina
980
+15
vs
🇭🇰 Franks · Hong Kong SAR China
1038
-18
🇸🇦 Persians · Saudi Arabia
954
-14
🇵🇱 Bohemians · Poland
909
-12
🇹🇼 Khmer · Taiwan
907
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,363 10:20 15:14 30:59 ⛏ Fast Castle
27 1,269 10:32 15:25 31:41 ⛏ Fast Castle
26 1,248 11:12 15:51 — ⛏ Fast Castle
25 1,156 9:55 14:20 39:00 ⛏ Fast Castle
22 1,023 11:31 19:45 34:25 ⛏ Fast Castle
22 1,037 9:57 15:45 29:15 ⛏ Fast Castle
20 954 11:32 14:30 28:19 ⛏ Fast Castle
17 801 11:07 17:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,255 16,030 16,695 3,000 70,980 81,126
23,030 20,560 8,735 1,500 53,825 61,850
22,930 16,005 10,020 1,825 50,780 63,004
18,830 20,495 8,140 1,150 48,615 56,133
19,655 11,645 10,745 2,800 44,845 68,106
18,155 11,950 6,610 1,640 38,355 52,157
9,095 9,355 6,415 3,450 28,315 29,991
10,825 9,985 1,415 1,540 23,765 25,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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