AoeStats
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Pilgrims

516857092Analyzed
2v2 RM · 17d ago on Oct 28, 2026· 35m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1095
+13
🇺🇸 Persians · United States
1081
+13
vs
🇨🇴 Burmese · Colombia
1030
-13
🇨🇴 Dravidians · Colombia
1030
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 957 11:50 17:31 30:48 ⛏ Fish Boom FC
18 623 12:38 24:56 — ⛏ Fish Boom into Fire Galleys FC
16 577 10:27 20:46 — ⛏ Fish Boom FC
15 529 13:56 27:38 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
13,220 9,445 4,270 2,350 29,285 32,961
5,950 7,440 2,430 300 16,120 17,077
5,400 8,115 1,200 975 15,690 15,959
7,495 5,250 1,970 950 15,665 19,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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