AoeStats
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Arena

513513344Analyzed
2v2 RM · 25d ago on Oct 14, 2026· 54m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Gurjaras · Colombia
1029
+16
🇨🇴 Bengalis · Colombia
1028
+16
vs
🇺🇸 Turks · United States
1022
-16
🇺🇸 Lithuanians · United States
1020
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,902 10:36 14:14 37:44 ⛏ Fast Castle
34 1,847 11:43 16:50 21:08 ◆ FC into Fast Imp
21 1,138 11:34 15:36 34:28 ⛏ Fast Castle
18 974 11:38 15:36 41:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,920 16,570 27,770 2,900 88,160 98,227
22,025 19,608 9,360 1,800 52,793 55,054
24,430 10,924 11,460 2,280 49,094 58,119
17,235 13,015 8,665 2,800 41,715 45,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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