AoeStats
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Yucatan

512096880Analyzed
2v2 RM · 1mo ago on Oct 8, 2026· 59m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
1011
+17
🇨🇴 Maya · Colombia
1000
+17
vs
🇨🇴 Vikings · Colombia
1030
-17
🇨🇴 Persians · Colombia
1029
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 2,148 10:36 22:19 36:49 ⚔ Scout Rush
25 1,498 12:22 16:18 40:47 ⛏ Fast Castle
21 1,250 11:32 24:43 41:51 ⚔ Archer Rush
15 900 10:54 14:48 37:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,145 23,240 17,720 2,900 85,005 87,846
30,880 16,200 23,980 3,100 74,160 79,712
30,375 17,004 21,845 1,740 70,964 90,179
18,145 20,269 13,275 3,450 55,139 59,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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