AoeStats
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Arena

511706390Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 4m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Vikings · Russia
954
+16
🇨🇭 Celts · Switzerland
953
+16
🇦🇺 Persians · Australia
941
+17
🇮🇳 Britons · India
842
+20
vs
🇨🇳 Huns · China
963
-18
953
-17
🇨🇳 Bohemians · China
952
-17
🇨🇳 Franks · China
946
-17
Player eAPM Actions Feudal Castle Imperial Opening
67 274 — — —
62 253 — — —
36 149 — — —
34 140 — — —
27 110 — — —
24 98 — — —
18 75 — — —
5 20 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 225 0 0 1,175 952
600 150 0 0 750 669
500 150 50 0 700 396
500 100 0 0 600 638
500 100 0 0 600 550
500 100 0 0 600 618
450 125 0 0 575 505
0 0 0 0 0 110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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