AoeStats
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Arena

511698011Analyzed
4v4 RM · 15d ago on Oct 6, 2026· 43m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Britons · Switzerland
924
+14
🇭🇰 Persians · Hong Kong SAR China
905
+15
🇭🇰 Shu · Hong Kong SAR China
887
+16
826
+18
vs
🇩🇪 Malay · Germany
977
-21
🇪🇨 Franks · Ecuador
936
-18
🇹🇷 Mongols · Türkiye
800
-12
🇳🇿 Huns · New Zealand
796
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,544 11:32 15:23 30:41 ⛏ Fast Castle
33 1,445 11:04 15:46 41:03 ⛏ Fast Castle
26 1,143 11:21 18:11 — ⛏ Fast Castle
19 818 10:31 15:37 30:16 ⛏ Fast Castle
19 813 9:13 20:01 27:03 ⛏ Fast Imperial
17 740 10:33 18:07 34:44 ⛏ Fast Castle
13 581 13:19 17:11 30:50 ⛏ Fast Castle
8 326 11:36 17:14 36:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,655 19,930 10,910 2,350 59,845 64,255
16,550 18,915 11,675 2,305 49,445 59,319
12,455 15,045 9,500 1,615 38,615 41,813
14,785 13,645 6,080 2,350 36,860 41,424
15,940 11,045 3,865 200 31,050 42,755
13,885 7,945 5,955 1,500 29,285 35,815
10,840 7,950 4,395 850 24,035 29,916
7,040 4,610 1,840 1,170 14,660 18,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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