AoeStats
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Arena

511595267Analyzed
1v1 RM · 14d ago on Oct 5, 2026· 56m 54s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Portuguese · Ukraine
813
+15
vs
🇨🇱 Portuguese · Chile
790
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,359 10:39 16:28 33:06 ⛏ Fast Castle
23 1,328 12:28 17:12 39:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,080 15,535 15,565 2,300 53,480 60,579
14,800 16,370 12,820 2,350 46,340 63,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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