AoeStats
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Arena

511741026Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 61m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1052
+15
🇺🇸 Hindustanis · United States
997
+17
🇨🇳 Berbers · China
914
+20
vs
🇨🇳 Cumans · China
1044
-29
🇨🇳 Britons · China
1015
-17
1005
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,804 10:02 13:38 29:46 ⛏ Fast Castle
46 2,812 8:47 21:14 35:41 ⛏ Fast Castle
39 2,404 11:34 16:34 29:26 ⛏ Fast Castle
30 1,853 11:22 17:35 32:17 ⛏ Fast Castle
22 1,359 12:01 17:26 35:52 ⚔ Archer Rush
22 1,380 11:08 15:05 28:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,055 44,195 14,455 1,800 124,505 126,463
61,020 32,725 17,540 2,800 114,085 123,164
61,010 22,019 19,610 1,150 103,789 107,209
21,785 27,810 25,940 4,120 79,655 91,696
25,725 14,365 11,300 2,455 53,845 54,635
11,650 13,080 10,875 1,720 37,325 51,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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