AoeStats
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MegaRandom

508201270Analyzed
2v2 RM · 26d ago on Sep 21, 2026· 51m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1000
+12
🇨🇳 Malians · China
899
+16
vs
🇸🇰 Vietnamese · Slovakia
901
-14
🇸🇰 Huns · Slovakia
896
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,317 9:49 18:57 39:31 ⛏ Fast Castle
38 1,963 12:15 19:02 33:54 ⛏ Fast Castle
14 709 11:11 21:20 40:13 ⛏ Fish Boom FC
12 623 13:40 24:07 44:46

Resources

Player Food Wood Gold Stone Spent Collected
23,785 15,475 17,065 2,150 58,475 70,506
21,495 13,357 13,980 1,780 50,612 61,725
24,150 16,050 5,455 2,570 48,225 55,906
12,180 9,503 4,090 1,470 27,243 32,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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