AoeStats
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Arabia

511357989Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 103m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1088
+14
1087
+14
vs
🇹🇷 Wei · Türkiye
1096
-16
🇹🇷 Gurjaras · Türkiye
988
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 5,172 11:42 15:51 38:50 ⛏ Fast Castle
49 5,111 11:19 16:58 56:16 ⛏ Fast Castle
32 3,322 11:41 18:24 36:45 ⚔ FC into Scouts
17 1,756 10:41 15:57 30:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,515 31,986 15,350 4,290 121,141 126,469
55,020 36,408 19,585 2,700 113,713 122,142
52,060 31,466 25,130 4,520 113,176 129,408
52,425 26,085 30,095 2,705 111,310 117,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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