AoeStats
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Arabia

508194274Analyzed
3v3 RM · 29d ago on Sep 21, 2026· 65m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
1179
+16
🇫🇷 Mongols · France
1143
+17
🇫🇷 Georgians · France
1142
+17
vs
🇦🇺 Magyars · Australia
1260
-21
🇦🇺 Franks · Australia
1161
-16
🇦🇺 Mongols · Australia
1088
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 3,228 9:53 22:30 40:03 ⚔ Archers into Scouts
33 2,162 9:39 14:16 36:57 ⛏ Fast Castle
30 1,960 9:51 20:18 36:03 ⚔ Scout Rush
29 1,935 9:44 21:18 36:40 ⚔ Scout Rush
28 1,814 10:14 22:21 38:16 ⚔ Scout Rush
16 1,083 11:36 19:57 38:09 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
52,705 34,017 20,340 3,595 110,657 114,343
37,410 33,134 11,970 2,955 85,469 99,214
46,735 12,523 16,875 2,325 78,458 91,696
26,750 18,362 23,010 3,425 71,547 86,563
37,470 10,615 20,680 1,495 70,260 73,709
25,765 23,384 12,170 5,815 67,134 70,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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