AoeStats
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Yucatan

511790289Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 69m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Jurchens · Canada
1187
+16
🇨🇦 Khmer · Canada
1187
+16
🇫🇷 Mongols · France
1183
+17
🇹🇼 Japanese · Taiwan
1161
+18
vs
🇳🇴 Mongols · Norway
1295
-21
🇳🇱 Malay · Netherlands
1267
-20
🇦🇺 Britons · Australia
1112
-13
🇨🇳 Mongols · China
1110
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,933 10:13 16:17 37:16 ⛏ Fast Castle
35 2,432 11:44 16:19 34:52 ⛏ Fast Castle
32 2,213 11:20 16:32 32:25 ⛏ Fast Castle
30 2,096 9:34 23:00 49:08 ⚔ Scouts into Archers
29 2,004 11:22 16:06 36:51
25 1,766 10:35 15:36 35:23 ⚔ Scout Rush
23 1,622 11:03 14:42 31:37 ⛏ Fast Castle
22 1,551 11:31 17:27 36:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,055 32,795 29,410 5,065 117,325 122,135
52,445 22,860 33,470 3,135 111,910 144,102
49,945 32,425 22,075 4,300 108,745 149,720
40,420 33,502 13,905 13,330 101,157 123,631
33,195 13,589 23,175 9,665 79,624 95,538
18,240 34,529 18,130 3,165 74,064 79,118
13,595 19,386 15,900 3,450 52,331 63,452
13,770 17,762 10,995 3,030 45,557 47,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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