AoeStats
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MegaRandom

508208922Analyzed
2v2 RM · 28d ago on Sep 21, 2026· 32m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
988
+15
🇷🇺 Burgundians · Russia
987
+15
vs
🇮🇩 Britons · Indonesia
1015
-16
🇮🇩 Wei · Indonesia
928
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,036 12:14 21:22 — ⚔ FC into Skirms
23 750 10:25 17:40 — ⛏ Fast Castle
18 599 12:46 23:04 — ⛏ Fast Castle
16 532 15:14 19:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,545 8,015 2,535 1,140 21,235 26,776
8,670 8,880 1,125 1,600 20,275 21,515
6,275 7,873 2,515 750 17,413 20,395
6,725 6,411 1,685 850 15,671 20,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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