AoeStats
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Yucatan

511699666Analyzed
3v3 RM · 14d ago on Oct 6, 2026· 34m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Magyars · Russia
1084
+12
🇵🇪 Varangians · Peru
953
+18
🇺🇸 Shu · United States
913
+19
vs
🇵🇱 Mongols · Poland
1025
-18
🇦🇺 Franks · Australia
1000
-17
🇨🇳 Goths · China
945
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,062 8:52 17:51 — ⚔ Scout Rush
29 974 10:15 17:19 23:31 ◆ FC into Fast Imp
26 897 12:34 18:03 33:44 ⛏ Fast Castle
19 666 11:30 18:54 —
12 409 10:40 16:30 — ⛏ Fast Castle
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,230 6,770 3,775 1,260 24,035 26,668
7,375 7,153 4,705 935 20,168 22,219
8,850 6,580 1,605 1,805 18,840 22,271
6,770 6,045 3,085 850 16,750 19,548
7,580 5,326 1,310 100 14,316 16,949
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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