AoeStats
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Arabia

503435997Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 47m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Sicilians · Spain
907
+8
🇺🇾 Franks · Uruguay
750
+14
🇪🇸 Romans · Spain
576
+22
vs
🇹🇷 Teutons · Türkiye
723
-15
🇨🇲 Mongols · Cameroon
711
-14
🇪🇸 Wei · Spain
707
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,389 10:37 21:43 41:36 ⚔ Scout Rush
21 1,012 10:45 23:22 — ⛏ Fast Castle
17 817 11:20 24:37 45:23 ⚔ Towers FC
15 740 10:37 24:56 —
12 559 10:47 20:30 31:43
3 167 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,695 15,460 8,100 100 35,355 51,787
16,405 7,940 9,425 1,500 35,270 37,816
15,300 8,770 2,960 1,580 28,610 31,441
14,730 4,235 5,320 3,525 27,810 29,121
7,045 4,269 1,115 1,100 13,529 14,281
700 150 0 0 850 1,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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