AoeStats
← MasterEel

Nomad

508167488Analyzed
3v3 RM · 28d ago on Sep 21, 2026· 46m 27s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1118
+16
🇨🇳 Huns · China
1089
+17
🇨🇳 Wei · China
1074
+18
vs
🇳🇿 Koreans · New Zealand
1184
-20
🇦🇺 Mongols · Australia
1107
-17
🇺🇸 Franks · United States
1054
-27
Player eAPM Actions Feudal Castle Imperial Opening
49 2,291 13:59 17:43 40:32 ⛏ Fast Castle
24 1,121 15:37 22:46 45:24 ⛏ Fish Boom FC
23 1,076 15:01 19:15 30:14 ⛏ Fish Boom FC
21 969 15:55 34:08 — ⚔ Archers into Towers
17 795 14:43 31:37 46:25 ⚔ Towers into Fish Boom into Archers
13 620 16:11 21:49 45:02 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,470 12,730 11,910 2,210 51,320 68,156
13,575 11,230 6,125 2,550 33,480 35,845
10,085 10,013 5,925 5,600 31,623 35,908
8,910 9,733 3,205 2,470 24,318 27,459
9,150 6,058 2,775 1,150 19,133 23,278
5,005 5,582 1,535 2,420 14,542 14,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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