AoeStats
← tuds

African Clearing

511291092Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 30m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1229
+10
🇨🇳 Persians · China
1193
+11
vs
🇫🇷 Burgundians · France
1090
-11
🇫🇷 Maya · France
1089
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 1,113 12:52 19:34 — ⛏ Fast Castle
30 897 13:09 19:34 — ⚔ Scout Rush
25 769 13:24 17:32 — ⛏ Fast Castle
21 648 13:07 20:31 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
11,285 4,625 3,590 200 19,700 19,786
7,655 7,106 935 395 16,091 18,649
6,295 4,433 2,050 400 13,178 14,397
5,225 4,880 1,660 850 12,615 15,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.