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Arena

513375720Analyzed
4v4 RM · 3d ago on Oct 13, 2026· 43m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1322
+16
🇨🇳 Persians · China
1295
+17
🇭🇰 Slavs · Hong Kong SAR China
1265
+18
🇨🇳 Khmer · China
1248
+19
vs
🇹🇼 Varangians · Taiwan
1342
-19
🇦🇷 Saxons · Argentina
1332
-18
🇹🇼 Japanese · Taiwan
1325
-18
🇬🇧 Bengalis · United Kingdom
1259
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,511 10:39 14:56 28:09 ⛏ Fast Castle
34 1,484 10:07 14:05 35:01 ⛏ Fast Castle
34 1,503 10:54 14:39 30:39 ⛏ Fast Castle
33 1,424 11:12 16:07 — ⛏ Fast Castle
31 1,343 9:25 15:19 28:57 ⛏ Fast Castle
26 1,155 11:55 15:42 29:38 ⛏ Fast Castle
23 1,022 11:40 15:42 31:34 ⛏ Fast Castle
20 888 9:56 14:09 31:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,300 11,130 21,005 1,080 65,515 71,449
27,435 22,713 9,670 1,705 61,523 71,455
24,610 15,825 17,260 1,605 59,300 64,856
23,195 15,765 9,700 2,265 50,925 57,577
20,750 17,375 8,395 1,600 48,120 64,180
16,855 19,450 7,040 1,100 44,445 56,320
20,195 11,140 5,970 885 38,190 39,153
5,375 4,155 460 1,000 10,990 12,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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