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Coastal Forest

511019082Analyzed
4v4 RM · 9d ago on Oct 3, 2026· 28m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1467
+14
🇹🇼 Maya · Taiwan
1448
+14
🇹🇼 Varangians · Taiwan
1419
+16
🇦🇷 Wei · Argentina
1396
+17
vs
🇨🇳 Inca · China
1518
-20
🇨🇳 Italians · China
1426
-16
🇨🇳 Persians · China
1422
-15
🇨🇳 Mongols · China
1284
-10
Player eAPM Actions Feudal Castle Imperial Opening
83 2,381 9:47 — — ⚔ Scout Rush
62 1,768 8:47 23:04 — ⚔ Archer Rush
53 1,528 12:33 26:53 — ⚔ Champi Rush
50 1,434 10:17 — — ⚔ Archer Rush
48 1,382 11:35 20:15 — ⛏ Fish Boom FC
31 884 11:08 15:06 — ⛏ Fast Castle
31 896 20:25 — — ⚔ Archer Rush
24 692 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
5,600 6,806 4,585 200 17,191 17,172
7,025 6,884 1,640 850 16,399 18,537
8,525 6,343 250 1,115 16,233 19,034
9,085 3,795 2,680 0 15,560 16,522
8,220 3,818 350 0 12,388 13,785
3,110 3,303 2,260 0 8,673 9,878
3,600 3,268 975 110 7,953 8,553
1,800 2,732 50 110 4,692 5,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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