AoeStats
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Baltic

513242593Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 62m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1115
+13
🇧🇷 Magyars · Brazil
1110
+14
🇨🇴 Malay · Colombia
1108
+14
🇬🇧 Italians · United Kingdom
1083
+15
vs
🇳🇴 Khmer · Norway
1104
-17
🇳🇴 Varangians · Norway
1068
-14
🇳🇴 Danes · Norway
1044
-13
🇳🇴 Lithuanians · Norway
1004
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 2,158 11:08 14:03 35:39 ⛏ Fast Castle
33 2,050 11:07 18:46 33:40 ⛏ Fish Boom into Galleys FC
32 1,967 8:47 18:04 31:21 ⚔ Scout Rush
28 1,774 10:28 16:04 36:12 ⛏ Fast Castle
27 1,653 11:56 17:17 37:45 ⛏ Fish Boom FC
22 1,396 13:19 21:48 48:37 ⛏ Fish Boom FC
19 1,204 11:58 21:33 — ⚔ M@A into Fire Galleys into Archers
16 1,019 12:37 19:29 45:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,565 21,940 23,190 3,060 81,755 98,769
30,765 20,088 16,820 4,940 72,613 81,825
30,970 19,465 15,820 4,930 71,185 81,953
27,545 19,464 16,650 3,735 67,394 75,454
18,195 26,552 15,060 2,920 62,727 100,035
22,555 15,596 9,995 3,655 51,801 60,348
19,250 16,589 7,325 2,020 45,184 49,071
15,735 13,028 6,525 1,800 37,088 41,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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