AoeStats
← JOY BOY

Pilgrims

514214909Analyzed
4v4 RM · 3d ago on Oct 17, 2026· 5m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bulgarians · Mexico
828
+15
🇵🇪 Teutons · Peru
823
+15
🇺🇸 Malians · United States
818
+15
🇺🇸 Koreans · United States
802
+16
vs
🇨🇳 Portuguese · China
862
-18
🇨🇳 Bohemians · China
808
-16
🇰🇭 Japanese · Cambodia
771
-14
🇰🇷 Magyars · South Korea
757
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 290 — — — ⛏ Fish Boom
34 185 — — —
32 172 — — — ⛏ Fish Boom
29 157 — — —
14 78 — — —
2 11 — — —
2 11 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 900 50 100 1,350 610
400 700 50 200 1,350 710
250 875 0 100 1,225 794
300 500 0 100 900 558
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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