AoeStats
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Nomad

511176396Analyzed
4v4 RM · 10d ago on Oct 4, 2026· 63m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1232
+14
🇵🇪 Cumans · Peru
1210
+15
🇨🇳 Mongols · China
1193
+16
🇮🇳 Vietnamese · India
1178
+16
vs
🇦🇺 Japanese · Australia
1241
-17
🇦🇷 Varangians · Argentina
1221
-18
🇨🇱 Vietnamese · Chile
1159
-14
🇺🇸 Persians · United States
1118
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 3,686 12:44 22:50 43:29 ⛏ Fast Castle
42 2,634 12:53 22:00 39:32 ⛏ Fish Boom FC
39 2,465 13:31 24:54 47:50 ⛏ Fish Boom
36 2,268 13:36 19:15 32:48 ⛏ Fish Boom FC
33 2,057 13:42 20:33 46:29 ⛏ Fish Boom FC
26 1,628 13:17 21:26 45:37 ⛏ Fish Boom into Fire Galleys FC
22 1,368 15:28 25:30 41:00 ⛏ Fish Boom into Fire Galleys FC
13 808 14:52 22:46 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
41,240 38,270 29,880 5,565 114,955 118,427
35,215 24,944 19,230 4,750 84,139 87,520
32,740 26,782 17,835 2,550 79,907 81,018
30,525 28,708 12,100 5,160 76,493 79,521
30,905 13,989 20,245 4,750 69,889 75,557
12,375 32,030 21,160 2,350 67,915 82,856
24,130 23,376 9,185 1,425 58,116 63,769
5,665 5,787 1,390 1,000 13,842 14,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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