AoeStats
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Arena

511371017Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 50m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
846
+14
🇫🇷 Khmer · France
840
+14
vs
🇦🇹 Bulgarians · Austria
849
-16
🇵🇹 Franks · Portugal
743
-30
Player eAPM Actions Feudal Castle Imperial Opening
33 1,690 11:05 14:22 37:19 ⛏ Fast Castle
17 841 12:06 24:40 42:59 ⚔ M@A FC
14 689 11:36 19:03 — ⛏ Fast Castle
11 559 14:23 22:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,600 17,560 14,165 400 56,725 79,725
23,635 14,240 9,305 1,050 48,230 55,431
10,195 10,090 2,050 1,920 24,255 27,235
5,710 4,030 1,475 1,550 12,765 14,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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