AoeStats
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Arabia

516775813Analyzed
2v2 RM · 2d ago on Oct 27, 2026· 95m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
921
+14
🇪🇸 Inca · Spain
834
+18
vs
🇩🇰 Franks · Denmark
884
-16
🇩🇰 Britons · Denmark
882
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 4,227 12:02 24:17 72:30 ⚔ Champi Rush
29 2,806 9:35 25:11 92:43 ⚔ Scout Rush
24 2,288 10:27 18:19 34:29 ⚔ FC into Scouts
18 1,687 9:38 20:39 37:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,465 42,160 40,790 4,240 156,655 171,742
32,255 21,725 14,055 3,410 71,445 77,422
17,420 24,464 14,225 3,550 59,659 62,142
15,430 12,414 6,720 400 34,964 37,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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