AoeStats
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Black Forest

519389931Analyzed
2v2 RM · 8d ago on Nov 7, 2026· 68m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
897
+16
🇩🇪 Khmer · Germany
887
+16
vs
🇦🇷 Japanese · Argentina
952
-18
🇮🇹 Franks · Italy
830
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,536 12:30 16:49 32:46 ⛏ Fast Castle
26 1,770 11:01 25:13 48:43
19 1,280 12:41 23:44 38:33 ⚔ M@A Rush
18 1,203 14:27 24:41 38:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,210 31,570 22,790 1,220 91,790 119,754
38,980 24,646 15,080 4,695 83,401 90,374
29,610 29,559 22,600 950 82,719 116,364
36,195 21,231 16,190 2,845 76,461 88,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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