AoeStats
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Oasis

507787948Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 60m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1214
+14
🇩🇪 Bulgarians · Germany
1195
+15
🇩🇪 Maya · Germany
1034
+21
🇺🇸 Romans · United States
1191
-18
🇵🇪 Turks · Peru
1171
-17
🇧🇾 Mongols · Belarus
1115
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,690 10:36 15:05 32:25 ⛏ Fast Castle
31 1,897 12:57 17:03 31:17 ⛏ Fast Castle
22 1,366 10:08 16:40 38:47 ⛏ Fast Castle
21 1,261 11:19 21:13 47:07 ⚔ FC into Archers
19 1,173 9:17 18:21 31:51 ⛏ Fast Castle
17 1,022 12:34 17:47 34:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,610 30,183 27,215 4,150 101,158 122,281
39,900 33,468 14,295 4,085 91,748 99,194
31,710 14,430 26,650 4,200 76,990 99,322
24,470 23,595 10,915 4,075 63,055 66,457
19,685 26,481 9,510 3,350 59,026 68,425
16,360 22,499 11,830 4,140 54,829 56,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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